The road to a full game

The game was born during the GameDev.tv game jam. In some way, one could say a complete game. But the same way complete as a baby. It has still a lot of growing to do. But the essence is there. A game, with a start menu, a couple of levels, a loose and a win situations.
I enjoyed making it very much. And I like to play tower defense game. So, I decided to work this game out to a full fetched tower defence. This will be a project for months to come. But started, I did.
The first things I introduced where health bars. So, the player, you, can see if the shots connect and how much damage they deal. Well, it turned out a lot of shots did not connect. So I looked into it and made the shots connect much more often.
Then I introduced a rapid fire turret, one that shoots fast, but less damage per projectile. And a base block that ads poison to the bullets. This makes it interesting to mix and match the blocks to get a optimal solution for the levels.
And then I got enjoyed to play the first level over and over again to see how the second level is working out. This while I only have two levels. To tackle this problem, there was the introduction of a level select menu. While simple, it is effective as a minimal viable product. It lets one select levels. Later on, this will be worked out to a more interesting and aesthetic menu.
Meanwhile, when my brain needed a bit of relaxing, I made some extra decoration objects. Added walls, to give a more inside a room feeling. And played with the lights. Creating a bit darker atmosphere.
Some other minor adjustments are:
We
- Enemies disappear without latency when killed
- A sound when the enemy hits the base
- A health bar for the base
- overlapping placement of blocks no longer possible
- less monotonous shooting sounds
- right click deselects block
Well, enjoy trying out this first step to a full game!
Oh, and please help me out with leaving a comment or two about your thoughts, what to keep and what to change or add. It will help me out much, thanks!
Toy Tower Defence
A tower defence with toy blocks.
Status | In development |
Author | RielFactor |
Genre | Strategy |
Tags | 3D, Colorful, nostalgia, Tower Defense, toys |
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